With Equipment Upgrades, Salt is a little more useful than it was previously: If your ghost isn't feeling interactive enough and just won't touch a door or window, you can place some Salt and gather Footprints instead! Some of you may remember in our Ultraviolet preview that we mentioned Salt specifically, so we thought it was time to dive deeper into some details.Īs you know, with the new Ultraviolet changes, Salt will become an aid in gathering evidence. Some upgrades for consumable items actually remove the need to rebuy them each time too! If one of these items is used at all during a contract, it will need to be rebought** when you return to the lobby. With the equipment system, some items will be labelled in the shop. If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: We'll catch you with some more teasers soon! Additionally, each individual sound spot on the screen will display its volume, perfect for those noisy environments with multiple sounds playing at once. Tier III adds even more: with new technology, the Tier III Para-mic is able to visually display exactly where the sound is coming from on its 'sonar-style' display. With a larger sound amplifying dish and improved sensor, this Para-mic can pick up sounds at a longer range, as well as displaying the combined volume reading for each sound. Tier II is an improved version adding a small display screen. When the parabolic microphone picks up a sound with its long range, it will be played through the headphones allowing the player to hear it clearly. Turning it on will equip the player with a set of headphones, muffling the world around them. Tier I is a small, affordable parabolic microphone. With Progression, we wanted to make sure that it's a useful, unique item and push it slightly closer to its real-world functionality with some exciting new in-game features. The Parabolic Microphone has had its ups and downs throughout the course of Phasmophobia's development cycle. (prestiges 2 and 3 have been blurred to keep them a surprise) The ID Customisation window with a player that is Prestige III but has chosen to equip the Prestige I badge and the Artist Badge. Picking one of these will theme your ID card with the matching colours and title for that badge! Lastly, you can choose your ID theme, the two options available will be based on the two badges that you currently have equipped. Similar to the prestige slot, you can opt to display no badge in this slot too. The second list holds your 'Special' Badge, these could be roles that you have such as being an Official Content Creator, part of the Discord Staff, or just an event badge that you've earned from a seasonal challenge (such as Easter). You can even choose to not display a badge at all! This allows you to display a badge that isn't necessarily the current prestige you are in, perfect if you just want to progress through the ranks, but don't like a certain prestige's badge or colours. The first list is a choice of your unlocked prestige badges. Clicking this button will open a new window for you to make changes, and clicking it again will save it. The Experience bar is now coloured to match the selected ID card theme, and is wider.Ī new "edit" button has been added to the top right of the ID card, you can click this at any time while in the Lobby to edit how your ID card looks.Before your level is a Roman numeral, displaying your current prestige.The platform you are playing on is displayed in the top left of the card's banner.ID cards have received some small changes, some of which we've shown already: We thought it was about time to show the changes to ID cards and how you'll customise your ID cards now that you have two slots to choose from! Welcome back, we've got some news for you!Īny information and images are Work In Progress (WIP) and may change drastically before releasing
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